They also crap out handfuls of these radioactive homing blobs If you’re curious, these things are called Cystoids. They’re the only enemy type that has a shield like this, and it makes them very durable. This is exacerbated by the shimmering yellow shield that Weavers have. You normally have to hit it, wait five seconds for the fear to subside, then hit it again. Which makes shooting the Weaver to death a slow process. If you damage one, it immediately hits Morgan with “fear”, making it hard to move and aim. The Weavers are supposedly tough opponents. For now let’s just focus on the mechanics of fighting a Weaver. We’ll talk about the coral later in this series. Perhaps we can say the Weaver is simply the most sophisticated? The one with the most complex behavior? I don’t want to say it’s the “highest” because that would imply a leadership hierarchy and they don’t really have that. I think this is supposed to be the most important and powerful form of Typhon. I know it's hard to see from here, but it's got the white diamond-shaped outline around it. The Weaver is inside of this containment tank. You obtain several keycards and other quest-specific items this way. When you kill the phantom, you can loot the items that the original person had. Often the game will show names over the heads of the phantoms, indicating who was used to make it. But if a Weaver happens upon your lifeless body, it will turn your physical form into a phantom. I guess they’re shaped like humans because they’re made from humans? If a mimic feeds on you, then it makes a handful of mimics. In fact, it looks like a Phantom is actually just a huge pile of tentacles that have contorted themselves into a roughly humanoid shape. This isn’t really a creature with skin over muscles over a skeleton. And most importantly, they don’t carry guns. They don’t crouch, take cover, or sprint. The designers worked very hard to avoid the “space ork” problem I mentioned earlier. A phantom is an upright biped that shoots glowing projectiles at you. This is the most conventional of the enemies. It wasn't until I reviewed this footage that I saw the phantom was facing away from me and maybe crouching? When playing, I popped out of the grav shaft to find this phantom in my face and began panic-firing. They relax and let their guard down again.Īnd then another mimic jumps out at them. After twenty minutes of hammering away at harmless furniture and inert debris, they begin to feel silly. So they run around, bashing random objects with the wrench. What ends up happening is this: The player gets ambushed by a couple of mimics early in the game. And so they love to place objects in pairs whenever they can get away with it. This is great for making the player paranoid. Sometimes you can spot a mimic if the object twitches slightly, but sometimes you can’t. It’s going to wait until you’re close and then pounce on you. If you come into an office and see one desk with two trash cans, then one of the trash cans is probably a mimic. Mimics are little spider-like critters that can take the shape of any small object nearby. You're going to want to keep that out of your mouth.
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